Showing posts with label game boy. Show all posts
Showing posts with label game boy. Show all posts

Tuesday, July 19, 2011

Play Nintendo Retro: Kirby's Dream Land (GB/3DS VC) Review


Kirby’s Dream Land marks the first appearance of the lovable little guy. Developed by Hal Laboratory and originally released in 1992 (and just recently on the Nintendo 3DS Virtual Console), Kirby’s Dream Land is designed to appeal to a beginner audience. However, there is a lot here that will appeal to other gamers as well. This is especially true for those curious about the origins of the Kirby series.


Kirby’s Dream Land has a very simple, yet effective story. King Dedede and his henchmen invade Dream Land and eat all of the residents’ food! Not satisfied with starving the good people of Dream Land, King Dedede also steals their highly treasured Sparkling Stars. Residents of Dream Land rely on the Sparkling Stars to gather food, and as their hunger seemed to be at an all time high, our hero Kirby appears! Kirby decides to help the residents get their food back and journeys to Mt. Dedede to face off with the King and recover the Sparkling Stars. 

Flying around Dream Land can be fun and functional

Kirby’s Dream Land is a traditional sidescrolling platformer, but with a few twists. Kirby can walk and jump, but it’s his incredible features that make him a fun character to play. Kirby can inhale enemies and use them as weapons. This differs from other Kirby games because Kirby cannot copy their abilities. Instead Kirby will be spitting out the enemies. It is an effective weapon that you’ll need to conquer to defeat King Dedede and his henchmen. Kirby can also inhale air and use it to float around the levels, sometimes this is necessary; sometimes I use it just for fun.

Kirby is damn adorable!

There are only five levels in Kirby’s Dream Land and they are all short, and very, very easy. This may put off some gamers as the game can be beaten in less than 30 minutes, but the game is still a lot of fun. Enemies are also easy to take out by simply using either the inhaling, or spitting techniques. Each stage ends with a boss fight, with King Dedede waiting for you at the end of Mt. Dedede. Boss battles are some of the most challenging aspects of the game, but still nothing too difficult to overcome. One boss fight plays like a shoot-em-up game and is actually my favourite part in the game. 

Were you expecting someone else?

Luckily, Kirby’s Dream Land throws in some cool items that add a lot to the game. Items such as Spicy Food can be used to spit fire at enemies, and the Microphone can be used to clear all enemies on screen. Both useful if things get too tight! These items are obviously the basis for Kirby’s copy ability in future titles. Other items and hidden passages can be found in the game, so keep your eyes peeled. Also, I’d like to take this opportunity to tell you about the Extra Game! If you press A+Select+Up on the title screen you can access this mode. Kirby’s Dream Land now becomes much more challenging with new enemies and more difficult boss fights. It adds to the game’s replayability and will give you more value for your money.

I think Kirby's Dream Land is a stellar looking game

Aesthetically, Kirby’s Dream Land is a pretty remarkable looking Game Boy game. It really pushes the Game Boy hardware and the resulting visuals are great. All sprites and levels are well detailed and look top notch for the original hardware, considering its limits. When you see the visuals you will likely agree that it is a fine looking Game Boy game. Kirby’s Dream Land also boasts some of those great and catchy Kirby tunes you love. As with the graphics, Dream Land’s music and sound design is also top notch for the handheld.


3/5 D-Pads: Kirby’s Dream Land is a pretty good Game Boy game. While it is short and easy, it’s still a fun game and carries an undeniable charm. It was obviously designed to pull-in the non-gamer audience, but it started a series that has evolved and is enjoyed by many. Throw in some top notch visual and sound design along with the Extra Game mode, and you have a definite Game Boy gem.

Tuesday, July 5, 2011

Play Nintendo Retro: Super Mario Land (GB/3DS VC) Review


Super Mario Land is the first portable Mario adventure to be released for the Game Boy. In fact it was a launch title in North America, and has just recently been released on the Nintendo 3DS Virtual Console. Gamers were amazed that they could play a full scale Super Mario experience on a handheld system. Nintendo really nailed the formula and even added some unique elements to keep fans guessing.

Mario is outside of his comfort zone this time around as the adventure takes place in a land foreign to the series. Sarasaland is the setting for this game, and to be honest, it’s quite refreshing to be somewhere that’s not the Mushroom Kingdom. However, the setting isn’t the only new story element introduced in Super Mario Land. Princess Daisy and the people of Sarasaland are ambushed by an alien monster known as Tatanga. He hypnotizes the people from the four kingdoms in an attempt to conquer Sarasaland, and captures Daisy to be his bride. Mario of course isn’t having any of this and sets off to save Daisy.

Everything you know and love about Mario games returns in full form for the handheld adventure. Mario still jumps and collects power-ups, he’s still stomping the bad guy, etc. Mario’s physics do feel a little heavy, which can make some jumps a bit tough, but for the most part the gameplay is golden. When collecting a fire flower, Mario gains a new unusual power. He gains the ability to shoot bouncy balls! Obviously different than the fire balls you’d expect, but works very much the same. Its bounce comes in handy when collecting out of reach coins. Starman operates identically to the previous games, except instead of the great theme you’re used to hearing, we get a strange Game Boy version of the Can-can.


New gameplay elements are also introduced in Super Mario Land. Mario takes to both the heights of the sky in an airplane, and the depths of the ocean in a submarine. Both levels play like a shoot-em up, and are actually quite fun! Adding to the flavour of these levels is the fact that you will fight the bosses in your new found vehicle. Speaking of levels, there are four kingdoms in this game with each having just three levels. Regardless, these new gameplay elements are welcomed additions to the game. 


Super Mario Land also brings back a few familiar enemies, and adds a lot of new ones. Goombas are here, and even Koopas, except when stomping the Koopas their shells will actually explode! If you’re a Super Mario Land first timer, this could definitely catch you off your guard. Joining our old favourites are newbies such as robots and seahorses and even some spiders. A whole new roster of bosses even joins the fray. Bowser, however, is replaced by Tatanga as the main villain.


For a Game Boy game, the graphics are pretty spectacular. We get some surprisingly detailed sprites in this monochrome game, as well as some decent backgrounds. However, besides gameplay, Super Mario Land’s main strength is its stellar soundtrack. Most of the tunes are completely original, and extremely catchy. Its main theme is stellar, and the theme for the second kingdom, Muda Kingdom, is a standout track that will haunt your brain for days.
4/5 D-Pads: Overall, Super Mario Land is a must for any Super Mario fan. It’s a short game with only a meager 12 levels, but there is plenty of substance to be found. A stellar soundtrack, unique gameplay elements, and new story really make this a new experience of an old kind. If you have a Nintendo 3DS, download this game now to start your Virtual Console library, if you haven’t already of course!