Showing posts with label the legend of zelda 25th anniversary. Show all posts
Showing posts with label the legend of zelda 25th anniversary. Show all posts
Friday, July 22, 2011
Thursday, July 21, 2011
Nintendo Announces First Symphony Concert, More Zelda 25th Activities to be Announced
NINTENDO CELEBRATES 25 YEARS OF THE LEGEND OF ZELDA WITH SYMPHONY CONCERT
First Concert Will Be Oct. 21 in Los Angeles, Followed by Full Tour in 2012
REDMOND, Wash., July 21, 2011 – Nintendo is celebrating the 25th anniversary of The Legend of Zelda™ video game series in style. The Legend of Zelda 25th Anniversary Symphony Concert will be held Oct. 21 at the Pantages Theatre in Los Angeles, and will include songs from the iconic series hand-picked by Nintendo composer Koji Kondo and his team. A full concert tour for The Legend of Zelda will launch in 2012. Ticket prices for the Los Angeles concert start at $35 and will be available starting Aug. 1 at http://www.ticketmaster.com/event/0B0046F3F2235ED2.
“The Legend of Zelda has few peers in the pantheon of video game giants, and the games and their music have always shared a deep connection,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Through these concerts, fans nationwide will be able to gather and show their love for the quarter century of action, adventure and excitement that The Legend of Zelda games have brought to their lives.”
A 70-piece orchestra will be joined by a choir to perform new arrangements of a variety of songs from the series’ 25-year history. The concerts will be produced by Jason Michael Paul Productions, Inc., the producers of PLAY! A Video Game Symphony, which has toured the world performing music from video games.
“The Legend of Zelda 25th Anniversary Symphony Concert Tour brings one of the video game industry’s most exciting and enduring franchises to the concert hall and presents what we feel is the definitive concert experience for the series,” said executive producer Jason Michael Paul. “It’s an event that fans and music aficionados won’t want to miss.”
Nintendo’s celebration of the 25th anniversary includes many elements. On June 19, Nintendo released The Legend of Zelda: Ocarina of Time™ 3D game for the Nintendo 3DS™ system, while The Legend of Zelda: Skyward Sword game for the Wii™ console is planned for this holiday season. In September, Nintendo is offering the multiplayer fun of The Legend of Zelda: Four Swords as a free gift to fans. Fans can download a Nintendo DSiWare™ version of the game using their Nintendo DSi™ or Nintendo DSi XL™ systems, or by accessing the Nintendo eShop with a Nintendo 3DS system (wireless broadband Internet access required for download). Additional 25th anniversary activities will be announced throughout 2011.
For more information about the concerts, visit http://www.zelda-symphony.com
Source: Nintendo PR
Tuesday, July 12, 2011
Play Nintendo Retro: Zelda II: The Adventure of Link (NES/VC) Review
The Adventure of Link is the second game in the Zelda series, and sequel to the NES classic, The Legend of Zelda. However, Zelda II isn’t exactly a carbon copy of the original like most sequels tend to be; in fact, it changes up the formula quite a bit. Zelda II is widely known to be the black sheep of the Legend of Zelda series. Its gameplay style differs the most from other Zelda games, but that doesn’t necessarily mean Zelda II: The Adventure of Link is a bad game.
As a direct sequel, Zelda II takes place a few years after the defeat of Ganon. Even though the king of evil was defeated, his presence is still felt throughout Hyrule. Seeking to revive their master, Ganon’s minions cast a spell on Zelda, one that puts her in an eternal slumber. With Zelda out of the way, the minions seek the three pieces of the Triforce to resurrect Ganon. It becomes necessary to annihilate Link and steal two pieces of the Triforce, Power & Wisdom, which he bears. Link learns of Zelda’s misfortune and sets out to break the spell and wake her from her slumber.
Already possessing two pieces of the Triforce, Link has to find and complete the Triforce to help the princess. The last piece, Courage, resides inside the Great Palace, but it is blocked by a mysterious energy. Gaining entrance won’t be an easy task though, as Link will have to set six crystals in statues being overlooked by one of Ganon’s guardians, located in the depths of palaces across Hyrule. After defeating the guardians and setting the crystals, Link can now venture inside the Great Palace. Once Link defeats the last guardian he can secure the Triforce of Courage. Now he can awaken Princess Zelda and foil Ganon’s attempt to return to the land of Hyrule.
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Zelda II's overworld is only a small part of the game. |
Upon first starting the game you will notice right away that Zelda II will play differently than its predecessor. Zelda II begins without pulling any punches by throwing you directly into the sidescrolling perspective. This is something that you will have to get used to quickly, because this is how the majority of the game is played. Link does navigate an overworld with an overhead perspective, but this only occurs when traveling between towns, palaces, etc. Link can not battle enemies or collect items in the overworld as it’s mainly used to connect the world. This makes the game very unlike The Legend of Zelda, and I would also say that the overworld is really boring. Some elements on the overworld such as rocks which can be smashed give a little life, but again the overworld is pretty plain and simple.
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Link trotting along to the next town. |
Majority of our adventure will take place as a set of sidescrolling levels. When Link touches locations and enemies on the overworld map, we are immediately presented with a sidescrolling stage. When touching enemies, caves or palaces, Link will now gain the opportunity to battle in a sidescrolling action stage, but more on that in a little bit. Towns play their first big role in a Zelda game. They are explored in the sidescrolling perspective, much like the action stages, but they contain a lot of depth that you wouldn’t expect in a sidescroller. Link can talk to the villagers, heal, learn new magic; things you would expect to experience in a town. Link may also get hints to help him throughout his journey, which makes it worthwhile to chat with everyone.
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Here's where the real action begins! |
So, let’s get back to the main gameplay mechanic, the action stages. Link will fight much differently in this game because of the new perspective. He can stab high with his sword, or low while ducking, and even jump, which is helpful during platforming sections and using new sword techniques. Adding to his high and low attacks, Link can learn two other useful sword techniques. They are an upwards stab and a downwards stab, both can only be done after pressing the jump button. Combat is extremely varied as there are a number of different enemies and bosses each with their own pattern. Without mastering these techniques you will no doubt have trouble defeating some of the enemies. Aside from sword combat, Link can also utilize magic for the first time in the series. There are a total of eight spells including: Life to refill your health, Shield to halve damage, and Thunder to destroy all on-screen enemies. There is a magic meter which will limit the amount of spells you can cast, an element seen in many Zelda games since. It’s also noteworthy to mention that Magic pretty much replaces the item mechanic of the first, and it is missed quite a bit. Regardless, all of the above elements make for a deep, different and enjoyable combat experience.
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I hope you're ready to see this a whole bunch. |
Zelda II can be a hard game, but that’s not due to the controls. It boils down to certain design elements chosen for the game. I think Link controls well in both combat and jumping, so I wouldn’t blame the difficulty on the controls. However, the game can become frustrating when learning enemy patterns, or when there are multiple enemies of many kinds on screen. In these situations, it’s best to be patient and advance wisely to achieve success. Link can also utilize 1UPs for the first time, which can give you a second crack at the palace you are trying to overcome. However, another design choice will have you throwing your controller around quite a bit. If you lose all of your lives and get a Game Over, you will have to start again from Zelda’s chamber, forcing you to navigate the dangers you had to overcome to get to that palace, if you’re good you will get back easily, if not, prepare to do it all over again. Luckily, Zelda II also introduced an experience system which you can use to level up your life, magic, and attack. You will endure grinding similar to RPG’s just to gain experience. Using this experience to level up your stats will lend a helping hand, and I think that this is something future Zelda games could expand further.
Overall, the gameplay is pretty well designed in my opinion, save for a few complaints above. Palaces play out similar to the dungeons in The Legend of Zelda in that they are mazes that are gradually uncovered by exploring each room, finding keys for locked doors, and culminating in a boss battle. Each of these being elements included in every Zelda game to date. Other familiar elements are fairies and sword beams. Some elements introduced in Zelda II even carry forward in the series such as: the magic meter, towns, as well as some well placed side quests. So, if you were told this isn’t like Zelda, someone lied. Yes the sidescrolling stages are quite different, but as a total package this is a Zelda game at heart.
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Maze like dungeons? Check! This game holds a lot of Zelda Spirit |
Visually, I feel that The Adventures of Link does lack a little bit. Sprites look nice and are well animated, but other aspects lack some originality. Most of the game will look almost entirely the same, save for some palette swapping. Maybe I’m picking on this aspect a little too much, but I feel that more could have been accomplished. However you want to look at the visuals, there is no doubt a very unique atmosphere created in Zelda II, one that is very consistent. Musically, Zelda II is just as good as, or maybe better than The Legend of Zelda. There are some very catchy tunes such as the Town Theme and Palace Themes, as well as a beautifully crafted opening and overworld theme. The Palace Theme in this game happens to be one of my personal favourite Zelda tracks.
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