Showing posts with label nintendo 3ds. Show all posts
Showing posts with label nintendo 3ds. Show all posts

Friday, October 7, 2011

Brand New Suit Confirmed for Super Mario 3D Land

Boomerang Mario Suit! This looks to be a throwback to the Hammer Bros. Suit from Super Mario Bros. 3. Nintendo's choice here is a little surprising, but I'm sure it will be fun to use. Oh, and it has been confirmed to be official artwork.

Source 1/2

Thursday, October 6, 2011

Two New Super Mario 3D Land Trailers


Super Mario 3D Land Opening Story Trailer (Now with Sound)

Posted earlier without sound, but here it is now rocking some sound!

Five New Super Mario 3D Land Gameplay Videos - Classic P-Wing Revealed!











Thanks to NintenDaan

Super Mario 3D Land Opening Story Video - Spoilers (No Audio)

Nintendo Download for October 6, 2011

Nintendo Download Highlights New Digital Content for Nintendo Systems - This week’s Nintendo Download includes the following featured content:

  • Nintendo eShop and Nintendo DSiWare
    • House M.D. – Skull and Bones Dr. House and his team must unravel a medical mystery involving a macho college kid who loses feeling in his arms during a fraternity hazing. Find the right diagnosis using patient exams, interviews, lab tests and even surgery.
      (For Nintendo 3DS / Nintendo DSi)
  • Nintendo eShop
    • Side PocketChalk up and get ready for some cool pool action. Test your billiard skills in two great modes: Pocket offers the traditional 16-ball game, while 9-Ball is a more contemporary version of the sport.
      (For Nintendo 3DS)
  • Nintendo eShop
    • Pokédex 3D Update Available! – Update Pokédex 3D to unlock a few amazing features. Updating your Pokédex 3D application is easy. Just launch the application and select the Settings option (the gear icon in the top-right corner). Scroll to the bottom and tap the Update button.
      (For Nintendo 3DS)
Also new this week:
To view this week’s Nintendo Download in its full graphical version, please visit: http://www.news2know.net/nintendo/downloadSt98PwT3q.php

Source: Nintendo PR 

Wednesday, October 5, 2011

Keiji Inafune Announces new 3DS Project, King of Pirates


  • Action RPG with multiplayer support
  • Kanjo translates to Sea King
  • Is a pirate themed adventure featuring a penguin
  • Planned to be a trilogy
  • Story follows Sangokushi
  • Over 300 characters including a number of different animals
  • High levels of drama including friendships and betrayal as common themes
  • It's collaboration between Intercept studio and Marvelous AQL (Marvelous Entertainment merged with AQ Interactive and Liveware)
Source 1/2

Pokemon Rumble Blast Battle Walkthrough

Direct Link

Tuesday, October 4, 2011

Resident Evil: Revelations Will Support the Slide Pad Expansion

Earlier today Capcom announced the release date (February 17, 2012) for Resident Evil: Revelations for the Nintendo 3DS. However, missing from the North America press release was one little interesting tidbit of information. What was that little tidbit?

Hidden in the European press release was the announcement that a second slide pad would be supported in RE: Revelations:
"The game is also compatible with the new slider pad, a second circle pad with two more shoulder buttons, enabling you to interact with the environments in new ways."
I'm curious to see what Capcom has in my regarding new ways to interact with the environment. I am also left wondering why this announcement was so quietly added to the press release. Let's hope that by adding the slide pad Capcom will be able to improve the gameplay and not take anything away from it.

Source: PR E-Mail

Resident Evil: Revelations Release Date, Box Art and Pre-Order Bonus

Capcom has announced that Resident Evil: Revelations will release in North America on February 17, 2012. Also announced is a special pre-order bonus if you reserve the game at GameStop. Pre-order and you will receive a neat Nintendo 3DS protective case that changes its image if you're in the sunlight or darkness.


Capcom is pleased to confirm that Resident Evil Revelations will release in North America for Nintendo 3DS on February 7, 2012. Revealing a brand new storyline, characters and locations for the Resident Evil series, Resident Evil Revelations delivers an exceptional survival horror experience in stunning 3D graphics. 


Beginning today, North American retailer GameStop will begin offering an incentive for consumers who pre-order Resident Evil Revelations. A unique Resident Evil Revelations 3DS case with an image that changes in the sunlight will be available when consumers pick up their retail copies of the game.


Set between the events of Resident Evil 4 and Resident Evil 5, the all new episodic narrative sees fan favorite characters Jill Valentine and Chris Redfield paired with new BSAA members Parker Luciani and Jessica Sherawat on their search to discover the truth about the Veltro terrorist organization and the T-Abyss virus outbreak. 


Players will need to make use of the unique Nintendo 3DS touch screen to solve puzzles and switch between weapons as they try to survive the horror that awaits them around every corner. Environments will need to be scanned with the Genesis Scanner to reveal hidden items and identify enemies.


With more characters, brand new enemies and conspiracies still to be unveiled Resident Evil Revelations promises an authentic Resident Evil experience when it launches on Nintendo 3DS in February.
Source: PR E-Mail

Monday, October 3, 2011

Pokemon Rumble Blast Website Now Open

Not a whole lot happening over there besides a few screenshots and a trailer at the moment, but it's open nonetheless.

Press Release: Tetris: Axis for Nintendo 3DS is the Next Evolution in Puzzle Fun

New Game from World-Famous Puzzle Franchise Launches with Augmented-Reality Features, More Than 20 Play Modes and Online Multiplayer Options
REDMOND, Wash.--(BUSINESS WIRE)--For nearly three decades, players around the globe have enjoyed the boundless fun and strategic thrills of the Tetris® game. Now Nintendo is taking the iconic puzzle game to extraordinary new heights with Tetris®: Axis, available exclusively for the hand-held Nintendo 3DS system at a suggested retail price of $29.99. With mind-expanding augmented-reality modes, more than 20 unique modes of play and a variety of multiplayer options, the game offers something new for everyone, whether you’re a Tetris veteran or just getting your first taste of this unique franchise.
“People all over the world have experienced the fun of the Tetris game, but they’ve never seen it quite like this”


Tetris: Axis combines traditional elements from the original Tetris game with new twists and features that showcase the unique capabilities of the portable Nintendo 3DS. The main goal is to maneuver and arrange falling blocks called Tetriminos to clear lines and boost your score. With two new augmented-reality modes in Tetris: Axis, the iconic puzzle action moves beyond the screen as players use AR Cards (included with the Nintendo 3DS system) to view game play in their own real-world environments. Other new modes include Fever, in which players must clear lines and activate special items in speedy 60-second rounds. Nintendo 3DS owners with wireless broadband Internet access can download new items for Fever mode via the system’s built-in SpotPass feature.
“People all over the world have experienced the fun of the Tetris game, but they’ve never seen it quite like this,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “The augmented-reality modes and 3D visuals in Tetris: Axis add some wonderfully immersive twists that are unique to this version of the Tetris game.”
Tetris: Axis also offers nine party modes, including three that are new to the Tetris franchise. Local wireless modes allow up to eight players to enjoy Tetris: Axis simultaneously using only one Game Card (each player must have his or her own Nintendo 3DS system). By using Nintendo® Wi-Fi Connection to compete with friends over broadband Internet, as many as eight players can dive into the action.
For more information about Tetris: Axis, visit http://tetrisaxis.nintendo.com.

New Kid Icarus: Uprising Gameplay Trailer (Japanese)

New Super Mario 3D Land Spoilers/Details

I'm a little late posting these details, but here they are nonetheless. These details come from Nintendo Power and have been transcribed by Nintendo Everything.

General/some recap
- Focuses on snappy action instead of exploration
- Nintendo Power never spent a second wondering where to go or how to get there
- Usually can press left/right on the Control Pad to move the camera and peek at the path in front/behind you
- All levels have a set of medals that you can collect
- Faint chime can be heard when you’re close to a medal
- Ground pound: L or R while jumping
- Need to hold a button to run
- Touch a checkpoint flag to save your progress in the level
- These flags are in every level
- Backflip: start by crouching (L/R); this game requires you to stay crouched for roughly a second to charge up
- Can flip forward or backward once you’ve charged and jump
- Stopwatches add to your time
- Long jump: Jump while holding L/R
- Mario can wall jump and cartwheel jump
- Triple jump is gone


Tanooki Suit recap
- Continue to hold the jump button to descend slower than normal
- Can whip the suit’s tails at bricks/enemies
- Swing the tail while holding L or R to crouch

Course 1-2 (shown at E3)
- In Course 1-2, you can bypass a bridge by taking an alternate route along a ledge in the background
- As this happens, Mario looks tiny as he runs along in the distance
- Massive spiked balls swing by chains over the bridge in the foreground
- “Other games have made good use of 3D, but Super Mario 3D Land is the first Nintendo 3DS title that seems like it was built around the feature. It adds so much to the feel of the game that we would never consider playing without it.”
- Course 1-2 comes to an end where you take a green pipe back to the surface
- Throw some fireballs to light a nearby torch first

Course 1-3
- Bright, brand new area
- Mountains all around
- The level extends to the horizon so that Mario runs into the screen to traverse it
- Can’t use control pad camera controls in this level
- Can see almost the entire level from the starting platform
- Stand on a plate in front of a telescope to switch the camera to first-person
- Aim the camera by moving the Circle Pad or tilting the 3DS
- Toad will call out with a “Hey!” as you move the telescope
- Zoom in with R
- When you spot Toad, he’ll giggle and toss a medal out to a spot further along the path so you can grab it later
- Ladybug-looking enemies are in the level, come in various colors
- They march in a circle
- Bounce off each of their heads in succession for a 1-up
- Bonus room is filled with coins
- Ride a green platform across a set of rails that carries you over a great chasm
- Move the platform forward/backward by standing at the front/back
- Use Ground Pound on a wooden trunk to release the Tanooki Leaf
- There’s an easy-to-miss tunnel that you can go through by crouching
- Jump on the white block marked with a musical note at the right time to reach the medal from Toad
- Larger/flashier note block will spring you to a new side-scrolling bonus stage
- Grab an invincibility star in the bonus stage and plow through enemies and collect coins as you move across clouds
- Area ends with a big leap off the clouds to grab a floating medal on your way back down to the main path
- Hop through a hoop to bring five red coins out on top of two moving cloud platforms
- Kick open a rock that houses a standard gold coin
- Level ends with numerous long, death-defying drops to lower clouds, columns of coins, one more medal, and a ride on rails

Course 1-4
- Level made up almost entirely of rails
- No ground to catch you if you fall
- Move across the rails by tilting a green platform to roll forward/backward
- Dodge Paragoombas
- Collect floating coins
- Platform gets pounded by geysers and soars to a second set of tracks above
- Disembark on a small cliff midway through
- This cliff has a save flag
- Scare away a bird and it’ll drop a coin
- Then proceed to a new set of tracks (these are more difficult)
- Platform drops from one set of rails to another
- Piranha Plants spit out fire
- After you die a few times, an alternating power-up box will be placed near the midlevel checkpoint
- You can obtain the Tanooki Suit from a purple-box colored room
- Level ends with a rollercoaster-like descent; platform rockets down the rails at a steep angle, which leads to a fall to an orange block that teleports Mario to the flagpole

First Bowser stage
- Castle motif (as expected)
- Regenerating Dry Bones
- Giant Thwomps
- Spinning rows of fireballs
- Lots of lava
- Begins with a dizzying descent down a tall, multitiered stone structure
- This structure leads to different-sized platforms at the lava level
- Path leads Mario into the screen
- You’ll find blue dragons that sneeze fireballs
- Hammer Brother makes his first appearance in the game at this area
- Can take out the Hammer Brother with the Tanooki tail
- Jump on a Thwomp to reach an area so that you can obtain a medal, stopwatch, and use a telescope
- Telescope shows that you need to reach a Toad locked behind bars
- Bowser will start dishing out fireballs as you approach
- The path leads into the screen directly towards Bowser, offers occasional nooks for Mario to duck into so the fireballs can sail by
- Once you’ve reached Bowser, he takes a massive leap farther into the course
- Mario has to run left as fast as he can to avoid more fire
- The fire is being thrown from a bridge running parallel to Mario’s path in the distance
- Use long jumps to help you get ahead of the flames
- Then pull a U-turn onto Bowser’s bridge for the face off
- Get past the bridge and hit the switch to blow up the bridge which lands Bowser in the lava
- The bridge is long, so it’s difficult to get past him
- The first time or two you get past him, Bowser will leap backward and block you
- Little room for error on the narrow span
- Bowser has his own Tanooki tail
- Once defeated, “Bowser” poofs into a Goomba holding a Tanooki Leaf
- Door opens, head past a Toad yelling “yippee”, hop into an orange box that takes you to the end-of-level flagpole that features a special Bowser version of the flag

Course 2-1 (previously demoed)
- Blue skies and pink spires of a pristine castle
- This course has evolved since it was previously shown
- Telescope now appears at the beginning of the stage
- Toad tries to get your attention atop the castle
- Toad wears a Propeller Block (he’s basically all covered except for his feet poking out at the bottom)
- Toad will give you a demonstration of how the Propeller Block works by flying to a new spot where he waits next to a medal
- Start off by running into the screen toward the castle in the distance
- He’ll have to scale a tall section of moving platforms to reach the end
- Mario will encounter obstacles previously mentioned and Tanooki-tailed Goombas that flutter-jump at him as he rushes by
- Stomp on one of these enemy’s to steal its Tanooki Leaf
- Obtain a medal at a green pipe in a room that features visual trickery
- Medal appears on a block that seems to be stacked on top of a bunch of other blocks
- Step on a switch marked with a picture of an eye to change the camera view
- This new view shows that the block is floating in front of the others
- You can notice the block’s position if you look closely enough without changing the camera perspective
- Nintendo Power says that the above is possible in 3D, but not in 2D
- When Mario takes the Propeller Block, only his feet and tail stick out at the bottom
- Leap, then tap the jump button to fly high
- The longer you hold the button, the higher you go
- If you want to reach the top of the flagpole at the end, you need to keep the Propeller Block
- Strange, living coin purse hangs out near the flagpole
- The purse spills its loot as you jump on it
- If you pound on it enough, it’ll give you a 1-Up

Course 2-2
- Underground area
- Environment is incredibly dark
- Visibility is poor beyond a circle of light that stays centered on Mario
- A lot of the stage is covered in pools of poisonous purple goo
- Tricky to get past the goo
- Platforms can be triggered to unfurl into midair walkways, but they fold back up after a short time
- This means Mario has to get a move on quick
- Platforms form paths that duck in and out of walls, snake under ? Blocks and medals, and dip in and out of the ooze
- Last walkway leads to the flagpole
- Need to use a well-timed long jump to reach the top of the pole

World 3 – ship
- Straightforward side-scroller
- Giant spiky pistons appear to thrust out of the screen
- “…there’s an eye-popping use of 3D right at the start of the stage if you guide Mario toward the screen to reveal a small balcony that holds a Super Mushroom – both Mario and the balcony look like they’re hovering out in front of you.”
- Good amount of the course makes you wait for pistons to retract and run by them
- Made more challenging when you have to worry about falling platforms, explosive Mario-seeking Bob-ombs, cannons that launch spiky balls
- Cut a lot of corners with the long-jump
- If you take a hit, Mario gains a few seconds of useful invincibility
- Finishes as Mario runs across a lengthy bridge of falling platforms to reach a green pipe before a long row of pistons stab out at you
- Boom Boom is at the end of the pipe
- He’ll hold out his fists and spin around like a top
- Boom Boom steers himself toward Mario until he gets dizzy and falls down
- Jump on his head and Boom Boom will retreat inside his spiky shell and skitter along the floor
- Difficult to dodge the attack because the floor is split into two conveyor belts moving in opposite directions (slow or speed up Mario)
- Boom Boom soon restarts his attack pattern
- Three head stomps to defeat Boom Boom
- Finally, there’s a medal off screen at the end of a long and narrow wooden beam

Monday, September 26, 2011

GameStop to Offer An Awesome Pre-Order Bonus for Super Mario 3D Land

Gamers whom pre-order themselves a copy of Super Mario 3D Land from GameStop will receive an awesome bonus. GameStop will be handing out Tanooki Mario Keychains to those whom reserve the game in advance. No images of the keychain are available yet, but I'm willing to bet it will be all kinds of adorable.

Pre-Order Super Mario 3D Land at GameStop