Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts
Monday, September 19, 2011
Wednesday, September 14, 2011
Tuesday, September 6, 2011
Tuesday, August 30, 2011
SEGA Announces Rhythm Thief & the Emperor’s Treasure for North America
Feel the Rhythm, Beat the Mystery!!
Pump up the tempo in the most mysterious rhythm adventure ever to hit the Nintendo 3DS.
Raphael has a secret life as a heroic thief who is famous among Parisians for stealing counterfeit paintings only to return the originals a few days later.
Feel the beat and conquer the rhythmic riddles in pursuit of the hidden truth about the city and his father’s disappearance.
Features:
Rock to the Beat
Tap the screen, swipe the stylus, control the gyro to the beat of the music to manoeuvre Raphael in the variety of rhythm-based challenges
Stroll in Style
Dive into the world of Raphael and get immersed in this colourful adventure with 3D maps and stylish animation that bring the streets of Paris to life.
Mysterious Story
Unearth the clues hidden behind treasures scattered around Paris to unmask the truth about Raphael and the secret of the city
Take on your friends
Master the beat and take on your friends in a variety of toe-tapping rhythm challenges. Collect fans in Paris on your virtual 3D map through StreetPass™.
Monday, August 29, 2011
Aliens: Infestation Coming to the Nintendo DS in October
Gearbox has announced that Aliens: Infestation will release for the Nintendo DS on October 11 in North America. Europe gamers will get the game a little earlier on September 30. Aliens: Infestations is being developed by WayForward Technologies and published by SEGA.
Thursday, August 4, 2011
Wednesday, July 20, 2011
SEGA Announces Aliens: Infestation for Nintendo DS
IS THAT A PULSE RIFLE IN YOUR POCKET OR ARE YOU JUST HAPPY TO SEE ME?SEGA Announces Aliens: Infestation for Nintendo DS – A Side-scrolling Action Adventure Set in the ALIENS Expanded UniverseLONDON & SAN FRANCISCO (July 20, 2011) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced Aliens: Infestation™ for Nintendo DS™, bringing the action-packed experience of the popular ALIENS™ film series to Nintendo’s best-selling handheld console in September 2011. Players will be able to recruit and play as 19 different marines, each with their own unique dialogue, and explore iconic environments including the Sulaco, the Derelict ship, and LV-426. Aliens: Infestation is an action-heavy side-scrolling exploration game and will be part of the ALIENS expanded universe.Developed by WayForward in collaboration with Gearbox Software, Aliens: Infestation will pit players against the overwhelming Xenomorph hive using a vast selection of iconic weapons and tools from the series. Featuring character designs by popular comic artist Chris Bachalo and equipped with an upgrade and collectibles system, Aliens: Infestation will allow players to explore large-scale versions of some of the most fan-beloved environments of the iconic films.“In contrast to our other Aliens title in the works at the moment, Aliens: Infestation delivers a game that focuses more on exploration of the expanded universe,” comments Gary Knight, Senior Vice President of Marketing, SEGA West. “WayForward really put all their passion into making Aliens: Infestation the definitive Aliens experience that you can fit in your pocket.”Aliens: Infestation will be available September 2011 on Nintendo DS.
Source: SEGA PR E-Mail
Wednesday, July 6, 2011
Play Nintendo's Top 20 Sonic the Hedgehog Zones - Part 2: #10-1
Let's get right to the Top 10 of my Top 20 Sonic the Hedgehog Zones:
10 – Sky Chase Zone – Sonic the Hedgehog 2 (Genesis)
Sega likes change things up every now and then, and that’s exactly what they did with Sky Chase Zone. Probably one of the most relaxing levels in the Sonic franchise, Sky Chase Zone takes place high in the sky with Tails driving the Tornado. Sonic is firmly perched on the plane and will have to attack enemies at given times. It’s an automatically scrolling stage, so all you need to do is avoid and attack. Its music matches the slower pace with an incredible relaxing tune. Sky Chase Zone gives us a new gameplay experience mixed with a wonderful theme song, what more could we ask of Sega?
9 – Wacky Workbench – Sonic CD (Sega CD)
A very unique stage, Wacky Workbench is exactly that, Wacky. At the bottom, the floors are decorated with a flashy bouncing material that will launch Sonic high into the level. After being launched, you will notice that there is also a lot of activity going on around the top of the stage. There are a countless number of moving platformers and even some alternate paths to take if you want to avoid the rubber properties of the floor. However, it’s just a lot of fun to bounce around the stage.
8 – Chemical Plant Zone – Sonic the Hedgehog 2 (Genesis)
Chemical Plant Zone is a favourite from my childhood. It’s full of life both with its soundtrack and the fantastic level design. There are a number of tubes that will take you to various parts of the stage, making it a little maze like. Other than the tubes, there are a lot of classic Sonic elements as well, such as long sloped stretches that will have Sonic moving at top speed in no time, and loops of course. In the background you can see a city skyline that adds a lot of character. Hazards such as water and brilliantly placed enemies can posed a threat, but that’s what makes the level even better. Throw in the dance like theme and you have an incredible level top to bottom.
7 – Stardust Speedway – Sonic CD (Sega CD)
To be honest, this level almost didn’t make the cut. At first glance it may look like a pretty standard Sonic stage, and it would be if there weren’t a few twists. Throughout the stage you can change the path you take by flipping switches. It’s not something I noticed until I played it a second time. Stardust Speedway stands out even more by giving us a very tense boss battle. It’s not your average boss battle either; it’s more like a race. Throughout the stage you will be chased down by Robotnik who is trying to obliterate you with a huge laser. OK, so Robotnik is on your case again, no big deal. However, as mentioned before, this is a race, against Metal Sonic. He’s fast and mean, and to beat him you will have to cross the finish gate first. If not you will fall victim to Robotnik’s laser.
6 – Oil Ocean Zone – Sonic the Hedgehog 2 (Genesis)
There are many small elements in this level that mesh together to bring us one of the best stages in the Sonic franchise. Sonic has to traverse one of Robotnik’s oil refineries, but he has to do it in extreme heat. Off in the distance you can see the Sun, but you can also feel it burning. Cleverly used waves over the sun, and a warm orange sky really bring the point home. Sonic will sweat it by wading through pools of oil that will suck him down and crush his body if he isn’t careful. Oil slides will cause Sonic to slip and slide, and other industrial equipment can work against Sonic, or help depending on how you utilize them. Top this off with a very Arabic, desert sounding style and you have pure genius.
5 – Scrap Brain Zone – Sonic the Hedgehog (Genesis)
Scrap Brain Zone is full of traps and that definitely makes it my favourite stage from Sonic the Hedgehog. Sonic has to conquer a variety of different obstacles such as: saw blades, conveyor belts, fire, spinning platforms, disappearing blocks, just about everything is thrown at you in Scrap Brain Zone. A little twist is even thrown your way in Act 3 when Robotnik drops you into a water labyrinth. This is one of the most punishing water sections in any Sonic, and you will be grasping for air too many times. Scrap Brain Zone’s futuristic theme is also very awesome. It makes the water section of Scrap Brain Zone even more surreal.
4 – Death Egg Zone – Sonic and Knuckles (Genesis)
The moment you heart this Zone’s music, you know the game isn’t messing around. Entire sections of Death Egg Zone will take place upside down. When Sonic is flipped upside down, it can be tough to get your bearings, but don’t get comfortable as Sega has no intentions of holding your hand. It still throws every obstacle imaginable at you without pulling punches. Towards the end you will fight Robotnik a few times. First you will have to use gravity in your favor to hit his robot. A shield will constantly hover around the bot blocking your attacks, when flipping gravity you can distract it while its own objects destroy the poor thing. Cap that off with another fight against Robotnik’s familiar looking mech weapon and you get a real sense of the word epic. A new ominous theme even plays which makes everything tenser. I should also mention that throughout the whole level you can see earth in all its mysterious glory.
3 – Ice Cap Zone – Sonic the Hedgehog 3 (Genesis)
There are many reasons for Ice Cap Zone to be in the top 10, and especially in the top 3. First you start off by jumping on a snowboard and racing down a snowy mountain. It’s in all honesty, one of the most bad ass ways to start a level. After reaching the bottom, and surviving a small avalanche, Sonic heads off into a very crystal like ice cavern which is quite an amazing sight. Inside the walls are blue and crystal like which can be quite magical at times. However, after beating the first act you can stay outside and enjoy the snow! During this part, the background holds many icebergs that float by in the water adding to an already surreal experience. Bringing everything together is arguably the best music in any Sonic game. It holds a very mysterious, wintry feel and can at times make you shiver. Personally, I’m a sucker for ice/snow levels, and Ice Cap Zone delivers on every note.
2 - Metropolis Zone – Sonic the Hedgehog 2 (Genesis)
The moment this level starts, you immediately recognize that you’re in for a wild ride. Drums begin pounding through your speakers as an epic guitar riff starts to unfold partnered with scratching sounds. Ice Cap Zone has a very serious contender with this song, just saying. For such epic music, you know you’re headed for trouble as Metropolis Zone is both very long and grueling. Many traps, combined with annoying enemies (starfish anyone?) make this a difficult stage. It’s actually even pretty easy to get caught up in your surroundings, and before you know it, time over.
Besides its increased difficulty, there are a lot of unique gameplay elements thrown in this zone. Because of its factory setting there are a ton of items Sonic gets to use to his advantage. Giant screws that move up or down depending on Sonic’s movement, steam valves that can send Sonic spiraling sky high, and those yellow bumpers will bounce Sonic silly. It’s a very fresh and entertaining level that offers a great challenge. Just don’t get stuck on those screws with exploding badniks nearby!
Besides its increased difficulty, there are a lot of unique gameplay elements thrown in this zone. Because of its factory setting there are a ton of items Sonic gets to use to his advantage. Giant screws that move up or down depending on Sonic’s movement, steam valves that can send Sonic spiraling sky high, and those yellow bumpers will bounce Sonic silly. It’s a very fresh and entertaining level that offers a great challenge. Just don’t get stuck on those screws with exploding badniks nearby!
I have gone through a pretty crazy list of great Sonic Zones, but what could be hiding away at the Number 1 spot?
1 – Sandopolis Zone – Sonic and Knuckles (Genesis)
Ice Cap and Metropolis Zone were hard zones to top, but after playing through the long and great Sandopolis Zone, I instantly changed my mind. Oil Ocean Zone may have given a sense of warmth, but Sandopolis Zone will give you borderline heatstroke. Waves of heat are constantly emitting throughout the entire desert stage. Sonic speeds through several pyramid structures. One quick look at the background and you can see them all over the desert. All these pyramid sections are full of different traps that will keep you on your toes. New game elements also put Sandopolis Zone up front. Sonic can use sand to reach different parts of the level that would have been otherwise difficult to reach. It even includes epic moments of climbing down the side of huge pyramid structures with nothing but just a rope and Sonic’s bravery. It really combines a lot of elements that you’d expect from a pyramid theme, including an Egyptian soundtrack. I also just about crapped myself when a gigantic pyramid rises from the ground and reveals Act 1’s boss. It’s a clever battle that sees you tricking the boss into jumping in a quicksand pit.
Act 1 sounds pretty epic, right? Well Act 2 just adds more brilliance to the mix. Now enclosed inside a pyramid, it will continuously darken if you don’t re-light the torches. If it darkens all the way, spirits will continue to appear and finally begin to attack. It creates a very tense situation for Sonic, but it gets even tenser. At some points, Sonic will have to race against rising sand that will crush him if he isn’t fast enough. During these periods you may have to stop and push switches and race into that particular area you opened. Robotnik even gets in on some of the fun by battling you with his new Egyptian Robot.
It’s a really spectacular stage that is worthy to go up against any video game.
There you have it, the Top 20 Sonic the Hedgehog Zones. Disagree with my choices? Let me know in the comments. Better yet, why not give me your Top 20 zones!
Part 1/Part 2
Tuesday, July 5, 2011
Play Nintendo's Top 20 Sonic the Hedgehog Zones - Part 1: #20-11
To celebrate the 20th Anniversary of the Sonic the Hedgehog series, I thought that I'd go through each Sonic game and pick out my favourite zones. After playing through 52 zones spanning the classic Sega Master System, Sega Genesis, and Sega CD games, I have narrowed this list down to my favourite 20. It was grueling to replay each classic Sonic game, but I've accomplished that task and will now present Play Nintendo's Top 20 Sonic The Hedgehog Zones
20 – Jungle Zone – Sonic the Hedgehog (Master System/Game Gear)
This is a great zone for many reasons. First, it has an incredibly upbeat song worthy of any Sonic game; however, the jungle setting is the real strength. Sega was able to include many neat obstacles for Sonic to overcome in this zone, such as: rolling logs, vines, and even waterfalls. My favourite aspect of this Zone would be climbing the gigantic waterfall in Act 2. It’s a standout stage on the Master System game because it offers great platforming all the while advancing vertically. Yes, this is a change of pace for Sonic, but the design is honestly a lot of fun and challenging, not to mention the cool waterfall backdrop. Sonic even fights Robotnik high above the jungle, which is also a nice touch.
19 – Scrambled Egg Zone – Sonic the Hedgehog 2 (Master System/Game Gear)
Another well designed stage from the Master System games makes this Top 20 list. Scrambled Egg Zone consists of a series of tubes that run throughout a blue mountain chain. Making it to the end of the Zone can be tricky because these tubes form an interconnected maze. Go the wrong direction and you could end up back where you began, which is a total pain. Sonic also battles Metal Sonic at the end of Act 3, which has a quite an epic feel in the darkest depths of Scrambled Egg Zone.
18 – Aqua Lake Zone - Sonic the Hedgehog 2 (Master System/Game Gear)
I’ll be getting away from the Master System games shortly, but for now let’s look at Aqua Lake Zone. Aqua Lake Zone combines the claustrophobic water level you’d expect from a Sonic game, but also throws in a few twists to keep things fresh. First off, you can actually skip across the water while rolling, which can completely cut off sections that you would otherwise have to navigate underwater. It’s a nice change as you can travel most of Act 1 above the water, Act 2 isn’t as nice. Act 2 brings back the tight water filled corridors you know so well, however, at certain points, when you’re not racing for an oxygen filled bubble to prevent Sonic from drowning, you can actually hitch a ride inside a bubble. You will need this bubble to get through sections of the Zone otherwise inaccessible.
17 – Green Hill Zone – Sonic The Hedgehog (Genesis)
What can I say about Green Hill Zone that you don’t already know? Perhaps one of the most familiar Zones in the Sonic franchise, Green Hill Zone features many nostalgic elements. For some, it was the first time you ran through loop-de-loops, or admired the unique art style exhibited in Sonic games. Green Hill Zone also portrays how speed and platforming can mesh together and create a new experience. It’s also home to one of the most familiar Sonic themes in the series. One listen to this song and you will agree that its adventurous spirit accompanies your first steps on Green Hill Zone perfectly.
16 - Sky Base Zone – Sonic the Hedgehog (Master System/Game Gear)
This is probably the most epic of all the Master System Zones. Sky Base Zone is a dark stage that occasionally lights up when electric beams are generated. Watch out though, as these beams are hazards that will have no problem hurting Sonic. Time your moves correctly in this wait and go situation. In my opinion, the real highlight comes in Act 2. During the second act you will navigate a blimp that’s already in flight. As you navigate the blimp you will notice that there are no rings to collect, which makes dodging its cannons even more important. Some tense music and the occasional cloud add to the Zone’s atmosphere. Miss a jump, or fall off the blimp and you will try again from the beginning.
15 - Carnival Night Zone – Sonic the Hedgehog 3 (Genesis)
One of the standout Zones from Sonic 3 and it’s a carnival theme! Littered throughout the stage are tons of balloon that can help you bounce to a new location, or large cylinders that Sonic can ride by holding on for dear life while spinning round and round. Carnival Night Zone also includes barrels that are tricky to control, which have been infuriating gamers for many years. No directions are given and you are left jumping up and down trying to reach an area you know you need to access. It’s quite nonsensical to put such an obstacle, but as with a real carnival, not everything is as it first seems. Add a creepy carnival theme that loops while you try to pass that barrel, and you have some true brilliance. This level will no doubt continue to clown many gamers for years to come.
14 – Star Light Zone – Sonic the Hedgehog (Genesis)
Star Light Zone really highlights a lot of the elements fans enjoy in the series. It is full of unbelievably fast stretches complete with loop-de-loops and springs, as well as a number of obstacles for Sonic to overcome. See-saws can be found throughout Star Light Zone and will help you access greater heights and ultimately, new paths giving you multiple routes to travel. This zone is also host an extremely charming theme that makes it really hard to dislike this Zone. End it with a crazy Robotnik battle that forces you to utilize see-saws as a weapon, and you have a really good and complete zone.
13 – Mystic Cave Zone – Sonic the Hedgehog 2 (Genesis)
Mystic Cave Zone is one of the most mysterious Zones in the Sonic series, and it has a lot of competition. Lots of obstacles await you in Mystic Cave zone, some of which are just plain brutal. Sonic will have to open gates with vines, jump across swinging platforms and avoid enemies that seem to pop out of nowhere. Mystic Cave Zone also punishes you for being careless by leading Sonic into spike filled pitfalls, and parts of the environment that may crush him without thinking twice. Mystic Cave Zone also includes a strange theme that has a very Inspector Gadget like feel. It’s a strange journey through this zone, but it is creative in design, creativity being something Sonic the Hedgehog 2 certainly doesn’t lack.
12 – Tidal Tempest – Sonic CD (Sega CD)
Tidal Tempest is in my opinion the best water level in any Sonic game. While the design is classic Sonic underwater labyrinth at its best, it stands out above the rest for other reasons. It has a dazzling soundtrack that really creates a gloomy underwater atmosphere. This music creates at atmosphere that I can imagine while being panic stricken and frantically searching for an opportunity to breathe. It gives you glimpses of hope and of darkness making the track pretty substantial. Tidal Tempest also gives us a unique spin on a classic Sonic 2 boss. Being completely submerged, you will have to breathe by hitting bubbles that surround Robotnik. Hitting these bubbles will also open an opportunity to strike him that is if you can avoid the lasers he shoots. Tidal Tempest really makes you feel Sonic’s struggle with the underwater world.
11 – Casino Night Zone – Sonic the Hedgehog 2 (Genesis)
A casino themed zone was a first for the Sonic series, even if it has been reused several times; the concept was at one point original. Casino Night Zone has many bumpers and flippers that can be used to guide Sonic to slot machines. Spin a winning combo and score some serious loot! Flashing lights and casino decor really add to the Las Vegas vibe, as does the very fat cat like theme. Sonic can spin through a variety of other elements such as elevators and pinball launchers which opens up a large number of paths to follow. Speaking of pinball, the boss battle with Robotnik plays similar to that of a pinball game, and is both fun and challenging!
Part 1/Part 2
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